![]() While there are side quests, they have no impact on the overall plot, so there is only one way to play the game.įallout: New Vegas follows the style of the first two games' endings, going through all of the Courier's major choices in a slideshow with voice-over, and showing the consequences of each of these actions. This game has few RPG choices, and no characters other than predetermined enemies could be killed. Fallout Tactics had no town-by-town analysis, as the game featured few RPG choices (someone lives or is dead).įallout: Brotherhood of Steel features a rather short narrated slideshow that ends with the three main playable characters watching the mushroom cloud blossom into the air after the final boss fight and the Vault is blown up. The cinematic was the same under all 5 possible endings, with the slideshow following the Fallout and Fallout 2 formula of solid images with voice-over. In this add-on, the ending is altered and the effects of the choices made at Jefferson Memorial during the final quest Take It Back! are able to be seen.įallout Tactics and Fallout: Brotherhood of Steel įallout Tactics had a combination of a "True" cinematic ending and a narrated slideshow. The add-on " Broken Steel" for the PC, PS3, and 360 allows continuing past the end of the main quest. Fallout and Fallout Tactics did not allow continuing play, although there are mods that do this in the former game. Aside from a few little extras (like congratulatory remarks on defeating the Enclave), it was the same as having never triggered the event that takes the Chosen One to the final area. There were no “consequences” to having beaten the game, and new endings would not display if the conditions later changed. Only a few of these endings are "required" (in that they are obtained no matter how the game is completed, and cannot be changed or avoided), but the rest of them appear or do not appear depending on choices made throughout the game.įallout 2 allowed players to continue playing after completing the main questline. There are 47 possible ending "factors" in Fallout 2 this means that the ending gotten after completing the game can vary in many different ways. New Reno in Fallout 2 had no less than 7 endings siding with one of the four families, impregnate Leslie or Angela, not siding with any of the families, killing everyone in the city. Locations that had been “skipped” were not mentioned. While the first part of each ending was the same no matter how the game was played, it was followed by a town-by-town epilogue based on the actions in-game. The images were high-quality artwork, not in-game images (as these titles were played from an isometric perspective). Same as above.Ĭomparison to other Fallout titles Comparisonįallout and Fallout 2 had a narrated slideshow as the ending, but without added visual effects, instead of using solid full-screen images. Video segments 19 to 26 - These segments show the same scene, differ only on player character's race and gender. ![]() Video segments 15 and 16 - These two segments have identical voice overs.(One of them will be included if Project Purity was not blown up.) Video segments 12, 13, 14 - Based on end-game decision on FEV.Video segments 27 to 29 - Same as video segment #10 (Sacrifice Another), but showing RL-3, Charon, or Fawkes instead of Sarah Lyons.(One of them will always be included.) #9 is slightly altered by Broken Steel. Video segments 9, 10, 11 - These segments are based on end-game decision in the control room.Video segments 2 to 7 - Based on whether the Wanderer completed a specific side quest.Video segments 8, 17, 18 - Based on Lone Wanderer's Karma.Video segment 1 - Will always be included.3.3 Fallout Tactics and Fallout: Brotherhood of Steel. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |